LIVE
XNT: loading...
fetching...
Total Requests
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randomness requests
Total Fulfilled
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completed
Pending
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randomness queue
Entropy Cycles
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pool submissions
Nodes online/total
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active / registered
Pool Head
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current write slot (0-31)
Operator Balance
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XNT mainnet
Oracle Status
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paused flag
Pool Freshness
last finalize
Oracle State Account view on explorer ↗
oracle_stateBygMTZ1oLBD9tDmssnt9LkNT7BEd2PCJBCzurwtMuTqm
entropy_poolGDECYXCXietabJs9Y1baKzD3t4VFBw4eZWPnvYenyi77
program_idBxUNg2yo5371BQMZPkfcxdCptFRDHkhvEXNM1QNPBRYU
operatorHGFisVbULNKqogtPuGTfcHG9y6i5nboZabYwifkiiodo
total_nodesregistered nodes
total_requestsrandomness requests
total_fulfillmentsrandomness fulfilled
pool_headcurrent write slot
pool_total_submissionsentropy cycles total
pausedoracle status
Live activity feed watching...
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Entropy Pool — 32 seed circular buffer

■ filled seed   □ empty slot   ▪ latest write

Pool seeds (latest 8)
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Pending
awaiting fulfillment
Total Fulfilled
all time
Avg Fulfill Time
~4s
WebSocket triggered
Pending randomness requests
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Security model
Layer 1Physical quantum entropyradioactive decay
Layer 2VDF time lock5M iters ~15s
Layer 3Delayed SlotHash binding100 future slots
Layer 4SHA256 chained pool32-slot buffer
Layer 5User wallet pubkey mixtwo-party security
Layer 65 XNT slash mechanismeconomic security
Dynamic sleep — demand-aware throttling
pending = 0
3600s
IDLE · ~0.024 XNT/day
pending 1–5
300s
LOW · ~0.27 XNT/day
pending 6–20
60s
BUSY · ~1.5 XNT/day
pending > 20
0s
MAX · ~5 XNT/day
Current status
Current sleepdetecting...from chain TX intervals
Pending requestslive from chain
Recommended sleepbased on demand
Cycle floor~17sVDF + TX latency
Max throughput~5,000 cycles/daysleep = 0s
Parameters
300s
$0.010
Estimates
cycles / day
XNT / day (fees)
USD / day
USD / month
pool refresh rate
cycle floor~17s (physics limit)
Current (live)
sleep0s (running)
cycles/daycalculating...
XNT/cycle (measured)measuring...
XNT/day (measured)measuring...
balanceloading...
ENTROPY
proof of randomness · physical radioactive decay · on-chain verifiable
Genesis Cycles
seq 0 → now
Emission Model
1 : 1
per finalize cycle
Total Fulfilled
airdrop basis
Tokenomics — flywheel design
Emission1 ENTROPY per finalize cycleproof of randomness work
Demand driverGame requires ENTROPY to playburns per action
Supply controlMore demand → more cycles → more supplyself-balancing
Genesis airdropAll cycles seq 0 → currentretroactive reward
Slash in ENTROPYPlanned — Phase 5replaces XNT slash
GovernancePlanned — Phase 5protocol parameters
Flywheel
Players need ENTROPY → game calls randomness → oracle cycles speed up → ENTROPY emitted → more ENTROPY → more players → more demand → faster oracle → more ENTROPY

The token supply is physically tied to real radioactive decay events. More demand = more Geiger clicks = more entropy = more ENTROPY token. Supply cannot be faked or inflated without a physical radioactive source.
Development phases
01
v6 Oracle — commit → reveal → finalize LIVE
3-phase commit-reveal cycle · delayed SlotHash binding · 32-slot pool · 6 security layers · finalize loop working
02
Contract upgrade — faster cycles DEPLOYED
BINDING_SLOT_DELAY 200→100 · COMMIT_REVEAL_DELAY 8→4 · ~17s cycle floor · tested on testnet · live on mainnet
03
Randomness fulfillment — 4s end-to-end LIVE
WebSocket trigger · fulfill_randomness · user wallet pubkey mixing · two-party security · ~4s total
04
Dynamic sleep auto-tuning BUILDING
daemon reads pending requests · adjusts sleep 3600s → 60s → 0s based on demand · no restart needed
05
ENTROPY Token PLANNED
proof of randomness · 1 ENTROPY per cycle · retroactive genesis airdrop · game integration · staking · governance
06
Multi-node PLANNED
3+ independent Geiger nodes · XOR entropy combining · no single operator control · 3x throughput
07
Game integration PLANNED
session keys · pre-fulfilled queue · on-chain game logic · sub-second randomness for rapid calls